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The plot follows that back-and-forth format until the flashback catches up to the present. You spend some time running around Seattle in flashback, then return to the DUP holding facility where a new ability is revealed and tested out in Augustine’s “Danger Room”-like training arena.
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New facets of Fetch’s Neon powers present themselves with each new chapter of the story. Her brutal take on vigilantism is connected to her brother’s death, but that’s as far as her development went in Second Son.įirst Light is a story told in flashback, with Fetch incarcerated by the Department of Unified Protection (DUP) and sharing her story with DUP head Brooke Augustine, the main antagonist of Second Son. It started after she escaped detention at the hands of the government organization charged with protecting the world from superpowered Conduits, or “bioterrorists” as they’ve been labeled. We know from the events of the earlier game that Fetch – her given name is Abigail Walker – set up shop as a drug dealer-hunting vigilante in Seattle.
INFAMOUS FIRST LIGHT STORE UPGRADE
The rapid-fire unlock for Delsin’s version of the Neon Beam attack is replaced here by an upgrade that turns the power into a legitimate machine gun-style attack.Īs enjoyable as it is to dig into an adventure based around Fetch and her Neon powers, the story and the playable content that supports it could use some work. Infinite Light Speed is unlocked by default here, for example, and up to two air dashes can be unlocked in the DLC’s skill tree. But there are a few subtle changes as well. Second Son protagonist Delsin Rowe absorbed his Neon powers from Fetch, so the similarities make sense. The familiarity of Fetch’s powerset is definitely noticeable, but it’s at least justified by the narrative. It continues to be one of the most energizing approaches to traversal that we’ve encountered in an open world game, even if it’s not quite as fresh on a second outing. Light Speed is still your go-to move for getting around press the O button to transform Fetch into a shifting mass of neon light that zips around streets, rooftops, and the sides of buildings for as long as your finger remains on the button. It was a thrilling superpower that brought a whirl of color to Second Son, and little has changed here with regard to how it works. Neon is the glue that binds this DLC to the game that it spawned from. Sucker Punch cut a little too deeply in paring this standalone prequel story down to size.